![]() ![]() With this in mind, we’re very happy to announce that starting today FSR will be available in both Unity and Unreal Engine. However, what can make your life even easier is when a technology for developers is already integrated into popular and commonly used game engines. When planning to add AMD FidelityFX Super Resolution to your game, the FSR code on GPUOpen allows for easy implementation, whether it be in a custom engine or in any available commercial game engine. This boost can help you create next-generation gaming experiences that can support a wide range of hardware and deliver high framerates for as broad an audience of gamers as possible. With this release, you can also have a look behind the scenes as to how FSR works and see how easy it is to implement FSR into your game project to get a boost in performance. If you are a game developer, since the announcement on June 22, you’ve probably been counting the days until you can get access to FSR and integrate it into your game, and the time has now come! Starting today on GPUOpen, you can get access to the AMD FidelityFX Super Resolution source code for free under the open source MIT License, get FSR documentation, and download a new sample that shows off FSR and lets you view the different FSR modes and see how they impact image quality and performance. This will bring the total number of games available with support for FSR to 12, with more still to come! We can’t wait for you to check out how FSR supercharges your performance on a wide range of graphics cards, from integrated to ultra-enthusiast, both AMD and NVIDIA®. ![]() First up on July 16, AMD FidelityFX Super Resolution updates are coming for Arcadegeddon, and Necromunda: Hired Gun - then in the next two weeks, Edge Of Eternity and Resident Evil Village will be updated with FSR support. ![]()
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