![]() ![]() Several people ported (the primarily Unix/NeXT centered) Angband 2.6.1 to other platforms, including Keith Randall, who made a Macintosh port that added support for color usage. Then Charles Swiger ( ) attempted to clean up the mess, resulting in several versions, starting sometime around November, 1993, with Angband 2.5.1 (more or less) and leading up to Angband 2.6.2 in late 1994. ![]() Over time, Sean Marsh, Geoff Hill, Charles Teague, and others, worked on the source, releasing a copy known as "Angband 2.4.frog_knows" at some point, which ran only on Unix systems, but which was ported by various people to various other systems. They wanted to expand the game, keeping or even strengthening the grounding in Tolkien lore, while adding more monsters and items, including unique monsters and artifact items, plus activation, pseudo-sensing, level feelings, and special dungeon rooms. In 1990, Alex Cutler and Andy Astrand, with the help of other students at the University of Warwick, created Angband 1.0, based on the existing code for Umoria 5.2.1. Then came "Umoria" (Unix Moria), by James E. Brief Version History (of standard Angband)įirst came "VMS Moria", by Robert Alan Koeneke (1985). This person was Robert Ruehlmann, the creator of the graphical Angband versions for DOS and webmaster of "Thangorodrim - The Angband Page" (""). ![]() He asked for a new maintainer and I was the one to take over the task. ZAngband 2.1.0c was Topi's last version, he has got a job and and doesn't have enough time anymore to continue work on ZAngband. Incidentally, this person (Topi Ylinen) also thought that the standard Angband monsters were too easy, which led him to introduce such monsters as Death swords, Cyberdemons and Great Wyrms of Power. It is based on the Angband 2.8.1 sources (by Ben Harrison), and is therefore portable to other systems (unlike the earlier versions which were for DOS-PC's only). The current version of Zangband (3.*) incorporates this magic system, as well as the best features from Angband- and PC Zangband 1.0. his almost as strong addiction to the Civilization style fantasy strategy game 'Master of Magic' inspired him to write a new magic system. Yet this individual was still not cured of his addiction. PC Zangband 1.0 was the first PC Angband to introduce (simple, font-based) graphics, which were also used in the graphical PC Angband 1.40. Later this individual got a better computer and learned to code, and produced the PC Zangband, and most Angband- monsters survived into PC Zangband 1.0. Angband- was based on the PC Angband 1.31 sources, and it was set in Roger Zelazny's 'Amber' universe. The variant was written by a hopeless Angband addict (previously Moria veteran and winner) who got bored with the standard monsters and wanted to introduce some new monsters. The seeds of Zangband lie in an obsolete and long ago vanished PC variant (somewhat misleadingly) dubbed Angband. Then came some legal problems with Anne McCaffrey estate and ubisoft and I had to remove the Pern stuff, so the game got renamed to ToME, the Troubles of Middle Earth. And so the history of PernAngband began with the version 2.9.9a.Īt the time of PernAngband 5.x.x, PernAngband was a thriving Angband variant with plenty of unique features. So I removed much of the Zelazny stuff and replaced it with Tolkien and Pernish stuff. Although I didn't like Zangband because of the Zelazny universe, which I found to be not very Tolkienish, I chose it because of all the good things it had (especially the race powers that I wasn't able to code at the time). One hard thing to decide was on which Angband to base it. At this time I was reading the Pern novels from Anne McCaffrey and I found them *VERY* good, so I've decided to include some elements of them into my variant from which it took the name PernAngband. When Zangband came to its 2.2.0 version I (DarkGod) was an Angband winner and I had been a C programmer for a long time, so I decided to take the sources and to try to code my own variant. Tales of Middle Earth - History A brief history of ToME ![]()
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